Board and pieces
Learn how the king, queen, rooks, bishops, knights, and pawns move and capture.
Chess classroom
A path for every beginner
Use this sequence as a learning checklist, then reinforce each topic through games and puzzles.
Learn how the king, queen, rooks, bishops, knights, and pawns move and capture.
A king in check must escape. Checkmate ends the game because no legal escape exists.
Learn stalemate, repetition, insufficient material, the 50-move rule, and agreed draws.
Practice castling, pawn promotion, and en passant.
Control the center, develop efficiently, castle early, and connect the rooks.
Train forcing moves—checks, captures, and threats—using forks, pins, skewers, and combinations.
Improve your least active piece, identify pawn breaks, and attack weaknesses.
Begin with king-and-pawn endings, opposition, basic mates, and rook activity.
Record games using algebraic notation so they can be reviewed and shared.